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Rabu, 30 April 2014

List My Apps – Indie app of the day

What is List My Apps?

indie app of the day
List My Apps solves a very simple problem. We all love sharing what applications we use. It’s a sentiment I can understand. However, when people ask what apps you use and you have a list of 50, 100, or (in the case of this app guy), 200 or more applications, then listing them can get very tedious. List My Apps helps by creating the list of apps for you complete with links. That’s all it does and really that’s all it needs to do.

Here’s how it works. You open the apps and it’ll show you a list of all of your applications. You then use the drop down menu to select what kind of list you want it to print. You can choose from plain text, BBC code (for forums), HTML (for articles or article comments), Markdown, or you can define your own using the template editor if you’d prefer to use something else. It’s very simple to use and it’s effective in a number of different scenarios whether it be a comment on Google+ and Reddit or for use in an article if that’s what you do.

Of course you also get the ability to share your recommendations on social media should you want to. An interesting feature included is the ability to trade your recommendations for other people’s recommendations. If you’re getting a little tired of what you have, put your favorites on a list and swap it with someone else’s. It’ll give you some new stuff to try out and that’s a great way to explore the wonderful place that is the Google Play Store.

What is wrong with this app?

There aren’t many complaints when it comes to List My Apps. The app is simple and there really isn’t a lot of room for error. Every now and then someone will mention a small typo in exported lists but nothing that is so bad that it can’t be fixed manually in the template editor. Perhaps the only real problem is the inability to save a list to a file. When you create the list, you’ll have to share it somewhere. This can be worked around by using a cloud based service like Google Drive and creating a document there, but you can’t create a list and then save it to your device.


List My Apps review

Final thoughts

Overall, this is a simple and fun little app. It’s definitely not something that everyone needs all the time but it’s definitely an app to keep in mind in those instances when people ask you what apps you use. It’s highly rated, practically bug free, and very easy to use. You really can’t ask for much more in an app. If you want to try it out, click the button below!
Get it on Google Play

Check out the last indie app of the day: Pokemon Online

Selasa, 29 April 2014

What Games Are: Worrying About Indie Games

Editor’s note: Tadhg Kelly is a game designer and the creator of leading game design blog What Games Are. He manages developer relations at OUYA. You can follow him on Twitter here.

Of the many changes that have happened to the gaming market since 2008, none is more welcome than the liberation of indie game developers. 2008 was the year that Xbox Live published Braid, as well as the year that Apple launched the App Store on iPhone. It was also around that time that Steam really started to take off, that Unity3D gained significant traction, and that everybody really started to understand what the Facebook Platform might do.

The Golden Age

One major shift was how the economics of digital distribution shifted in favor of the game developer. Great tools was one thing, but the ability to capture 70% of the revenue on an ongoing basis was something else. For a long time it had been essentially reversed. Flash gaming portals, for example, commonly used to keep the lion’s share of advertising revenue, or simply buy games outright for small amounts and run them in perpetuity. Pre-iPhone mobile operators used to do something similar, and consoles struggled to make their digital economics make sense.

The other major shift was in market access. In the pre-revolutionary era management of a digital platform tended to take the shape of a boutique publisher. In the interactive TV space, for example, we used to run a catalog of games like a magazine and cycle through the best performers to maximize audience retention and revenue. The same practice was true in most venues, but over time digital platforms moved into curation or aggregation. Rather than deal with iPhone as a publisher, for example, you simply submitted your game to a clearing house and got access to the market as long as you didn’t break the rules (admittedly with some bumps). This change was huge.

The two shifts combined to create an open marketplace where the major platforms were no longer trying to wedge profits out of a relationship and instead facilitating one. You got many a surprise hit game surging through platforms and a sense of occasional market hysteria. You got a whole cornucopia of service markets (monetization tools, analytics, etc) becoming available to any who wanted them. And you got lots of indies coming to join the party, making a quirky game in their spare time and going onto becoming worldwide successes.

I don’t think it’s out of line to retroactively use the phrase “golden age” to describe how much more refreshing the game development scene is today compared to where it was. A whole new generation of stars has emerged off the back of these shifts, as well as new ecosystems of games. These days the cool and interesting game, whether it be a Threes or a Rust, feels like it can come from anywhere. The way that game makers communicate with their audience is now much more direct, to the point that some are even live-streaming the act of making games.

The golden age has also empowered content makers at all levels. There have been some very high-powered successes, companies that came from nowhere and exited or IPO’d for hundreds of millions of dollars. And there have been some powerful and personal successes, many indie game makers who managed to find an audience and make good (games like Gone Home).

One interesting difference between the two ends of the spectrum is how they’ve tended to happen in slightly different spaces. The large scale digital distribution publisher tended to come out of Facebook or mobile directly, for example, while indies tended to come through on PC first. Either way it’s been good times for many participants, regardless of their origins. But lately I find myself worried about the indies.

Everybody Dives In

I keep hearing an opinion in conversation with notable indies that the most pressing need in the space is to curtail “the crap”. By this they mean the second- and third-rate game makers who tend to flood into any open market with clones and knock-offs and charge cheap. Indies of a certain caliber hang out and support each other, and they tend to view crapware as threatening to their whole scene. Lately that’s starting to make their argument sound an awful lot like advocating to pull up the ladder, about the fear of everybody.

It’s a justifiable, if not defensible, fear. One of the common effects of liberalizing any market is that lots of people dive in, but the resulting wall of content has some side effects. When your highly-designed Threes can be easily gazumped by your simpler 2048′s, there’s a point where platform holders in particular start to ask the question of whether it’s more important to have games from star developers, or rather to have games representative of a certain types. The latter tend to be cheaper and easier to control.

Lost Edge

On a related note I worry about indie games themselves. These days to be indie tends to have the character of being part of a cultural movement, a movement which often seems hellbent on pushing itself as far to the outer edge as it can. This is good, important even, because the edges tend to be where most of the energy lives. Not to sound too cynical, but it’s often easier to motivate a tribe of fans if you’re speaking to their edgy passions.

Yet every cultural movement tends to have its phase when it’s fresh and new, but then it’s other phase when it’s aesthetic becomes a form of kitsch. 80s music in the 80s was considered hot, for example, whereas 80s music today is just kitsch. The aesthetic becomes a style but loses the energy that it brought there.

Perhaps it’s a result of the here-comes-everybody effect, but I’m starting to get the same feeling about indie games. Lately I’ve seen a lot of indie games that are easily pegged as being of a certain visual style because “that’s what indie is” and it’s starting to feel a little tired. To be offbeat and edgy in a predictable ways isn’t really that edgy at all. It’s be to lost in relic arguments that the majority no longer connect to. I worry that “indie” is becoming shorthand for “retro quirky games that evoke a style of yesteryear that are increasingly only for those who know” and that that increasingly describes a generic volume of content .

The Powers That Be

I worry that platform attitudes are shifting in a couple of different directions.

One is Steam’s push away from curation by allowing developers to control pricing and promotions rather than run managed sales. Some have speculated that the result will be a race to zero, as was the case on iOS, and they are probably right. The effect of sales and Humble Bundles on the PC space is undeniable, and for that to become the de rigueur method of operation tends to make me think that Steam could well become a promotion-driven market.

Another shift is the one where the platform decides to take a strong directional hand. In the earlier days of Facebook, for example, the attitude was extremely hands off. Then Facebook curtailed its viral channels while also looking for ways to get its 30% revenue share. Now Facebook is running a prototype program to publish specific games in exchange for more revenue. If that proves successful the natural conclusion on the platform’s part would be to do more of that and essentially reinventing the Flash portal business.

What I’m talking about from both sides is the strategic shift in platform priorities. In Valve’s case it seems to be essentially to put their store into autopilot while the company focuses on building its operating system and machines. In others, however, it’s about an alteration in the value of growth versus return. Facebook, for example, needed games back in the day to help drive to a billion users. But now that it’s there does it still need growth? Or is it time to reap the rewards, and if so how? By claiming slices of all pies.

When adoption reaches a natural inflection point priorities often change. What would happen if Apple, for example, decided that it wanted to move from 30/70 revenue splits to 50/50? Or how about 70/30 until an app reached a certain threshold? Does that sound insane? Maybe it is if your only reference point is the last few years, but this kind of shift has happened in multiple platforms over the years. There’s a lot of speculation, for example, that iPad sales may have peaked. Might that change the priorities at Cupertino?

Old/New Saviors

Ok, you think, maybe that means indie game development moves back to platforms like consoles and PC. Yet I worry about those too. I have a history in this column of tending to take the dim view of the fate of the PC. I worry about the impact that the smaller PC audience will have all across the spectrum, especially if we have a younger gaming audience coming through that’s mobile- and tablet-first.

Meanwhile I also worry that the current love affair between next generation consoles and indie games will prove short lived. Several of my indie friends have seen great success from deals signed with one or more console platforms because right now the mood of all three major manufacturers seems pro-indie. Tools are cheap, access is there and many of the old roadblocks (like concept submissions) are either entirely gone or reduced to a minimum. In context of how all three used to behave this is great news.

Yet I’m old enough to remember previous times when it was good for indies in console, such as 7/8 years ago with Xbox 360, and how it all went south. The story there goes that it was a golden era until it wasn’t, that it went from being a great way for indie games to gain access to millions of users to a backwater in the back end of the interface. That it went from open-arms to a constrained queue of releases that effectively pushed a lot of talent away.

I worry that the underlying dynamics of console gaming have not changed. The business model of consoles is the opposite of phones (sell devices cheap and make money on software rather than selling software as a way to sell expensive devices), and so it tends to lens the positioning of premium software over indie software. A Call of Duty is going to sell 20m copies whereas a Retro City Rampage isn’t. So which do you feature?

In that context, “having indie games” was always more of a prestige point than a business plan. A console would drive enough indie content to ensure that it checked that box and the journalists at Kotaku had something to write about, but that didn’t translate to a wider movement. I worry that the current console love affair with indie will come to an end once management has concluded that their platform has enough of those kinds of games to look cool.

Prospecting

If I’m right (and I hope I’m not) then indies face an uncertain future where the perceived value of their distinctive voices is diminished. They face clogged platforms, amoral competition and typology-driven publishing. They face hostile economics and a decline in benighted platforms in favor of more consumerist outlets that don’t care. They face platforms deciding that having indies doesn’t matter to the bottom line as much as indies think it should, and consequently a weak negotiating position.

Perhaps the one factor that they have remaining that stands against all this is the perception of being cool. It seems more important than ever to me that indies have to focus on communicating to their audience, not just to the people who already like them but beyond. The tools are there to get their faces and stories out there and connect to players, and that more than anything else is their value.

Perhaps my earlier supposition on the value of patreonomics will be the deciding factor. If indies can indeed get to that 1:1 relationship with their players and thrive independent of what any platform is doing then the travails of the technology arms race will cease to matter to their futures. My worry is whether we’ll actually see a phase where many struggle or are ejected from the industry entirely before that happens however.

Yeah, I’m worried.

Senin, 28 April 2014

Pokemon Online – Indie app of the day

Pokemon Online review

What is Pokemon Online?

indie app of the day
Pokemon Online is one of the few Pokemon experiences you can get on Android without going through the hassle of downloading an emulator and the games. The idea behind the app is simple. It strips away all the RPG and story elements and lets battle your Pokemon team online against other players. The purpose is to hone your battle strategies, see which teams do the best, and figure out strategies for beating harder opponents.

Despite the lack of story elements and RPG mechanics, the game manages to offer quite a bit of content. You can either have a team selected for you at random or you can carefully craft your own. By craft your own, I mean you get to pick which Pokemon you want, their abilities, and their level. This means you can go with your favorites or experiment with ones you’ve never used before. Given the number of Pokemon available, the number of permutations are quite large.

Once in battle, you play as though it were a typical Pokemon battle by selecting moves and abilities against a live opponent. This means connecting to a server which means you’ll need to have an internet connection in order to play. Aside from choosing your Pokemon team and moves, you can also play by various rule sets. If you want to play by the old school Pokemon Red or Blue rules, you can choose those or if you want to play by a newer rule set, you can. Playing by different rule sets can cause different effects depending on what attacks you use. That adds a fun layer of complexity on top of an already decently fun battle system.

Along with battling people, you can also participate in chat rooms and private messages if you so choose. It’s also worth nothing that there is a desktop version of this for the big three desktop operating systems which allows you to transport teams and face people cross platform. There is also a fairly active community of players complete with forums if you decide you want to get even further into the community.

What is wrong with this app?

The worst that’s been reported are server connection issues. Every now and then people will not be able to connect in order to play against other people. Another bug that has been frequently reported is the in-game menu button not working for some people. It seems to be pretty random so it’s a roll of the dice. If you don’t get those issues, it seems to be a fairly stable and solid application. Of course, like any online community populated by hardcore fans, there may be a little animosity but those are the risks we all take when joining new communities.


Pokemon Online review

Final thoughts

Overall, this is a fun little game. It’s not the classic Pokemon that everyone knows and loves, but if you’ve always been into the battling part of Pokemon then this is an app you can’t miss. There are the occasional server issues and a few bugs, but nothing too bad. It is important to remember that this is the battle part of Pokemon only. If you’re more of a fan of the story and didn’t enjoy the battling part so much, you probably will not enjoy this app. If you want to check it out, use the button below.
Get it on Google Play

Check out the last indie app of the day: FarFaria

Sabtu, 26 April 2014

FarFaria – Indie app of the day

FarFaria review

What is FarFaria?

indie app of the day
FarFaria is a children’s eBook platform that’s designed specifically for getting children engaged with reading. You can use it to read books to your kids or you can download books and let your kids read them. Since education is extremely important, that makes FarFaria instantly interesting.

Here’s how the app works. You download it and then you’ll enter into the free trial. In the free trial you’ll get a book to download and then your kids (or you) can read them. From there you must start paying a subscription fee of $3.99 per month to continue using the platform. However, if you do choose to pay, you’ll get instant and unlimited access to over 600 eBooks aimed at kids and the developers state that they add more every week day.

That’s pretty much it. It’s a simplistic eBook reader with an eBook platform attached not unlike Kobo, Amazon, or Nook. Each ebook comes with a reader badge to let you know how advanced the book’s reading level is so you don’t accidentally download a book that’s too advanced for your child. There is also a Read To Me feature that will read the books to your kids that is available with the entire library. Overall, the interface is also very simple and since this is geared toward children, that’s a good thing.

What is wrong with FarFaria?

The app itself appears to work very well in terms of compatibility and performance. There haven’t been any outstanding issues reported in terms of crashes or performance issues. It appears as though the app has a limited language support as some have asked if FarFaria will support new languages. About the only other problem people have had is with the length of the free trial. Some believe you should get more than a single book to try the app before paying for it but of course that is up for individual interpretation.


farfaria android apps

Final Thoughts

Overall, this is a great platform for kids. 600 books may not sound like a lot yet, but they are adding new ones every week day and it won’t be long before the library is double or triple the size that it is now. Maybe even larger. You don’t get a lot of room to try things out before you have to buy it but you can cancel your membership at any time if you’re not satisfied. If you have kids, you should at least give the free trial a chance. Letting kids read is always a more preferable option than sitting them in front of the idiot box.
Get it on Google Play

Check out the last indie app of the day: F-Secure Freedome VPN

Senin, 21 April 2014

IN 5 Productivity Tool – Indie app of the day

What is IN 5: Productivity Tool?

indie app of the day
IN 5 Productivity Tool is a unique kind of web browser that has the unusual focus of getting you out of your web browser and back to work. The idea is wildly simple. Instead of letting you browser for as long as you want, IN 5 puts a timer on your browsing session. When the timer is up, the browser closes, purges your history and cache, and sends you back to work.

There are two versions of IN 5. The free version has all of the features but it is ad supported. If you decide to pay the $1.04 for the pro version, you’ll remove the ads and have first dibs on future updates. The good news is you’ll get all the features with either the free or paid version so you can try out the full experience first before buying it.

The premise for IN 5 is very simple. It is a web browser and it does web browser things but it’s not meant to replace your default browser. Instead, you use it while you’re at work or while performing any other time sensitive activity to help regulate your browsing time. This is great for people who open a web browser page to read an article and end up spending 45 minutes on the internet. You can open the app and start on Google or you can open links from various social media sites, email, or other sources. The choice is yours.

Once you’re in the web browser, the timer will start. Once the timer hits zero, you’ll see the message “GG. Back to work” and the browser will close. You can adjust the timer if you so choose and as a browser it seems to function fairly well. It also includes usage statistics for your browsing sessions and gives you a pretty good idea just how long you spend doing things online.

What’s wrong with this app?

If there are any issues, people haven’t found them yet. The Google Play rating is 4.7 currently with the pro version rocking a 5.0. IN 5 is still fairly new so there are likely issues present that people just haven’t found yet. The developers seem adept at fixing bugs as they’ve released at least two updates to fix bugs that no one in their user reviews were complaining about. The only potential non-bug problem is for people with slow internet connections as they’ll likely struggle to get any real browsing done in the allotted time thanks to poor connection speed.


IN 5 Productivity Tool

Final thoughts

IN 5 is a very unique application. It is definitely helpful for those who know they lack the self control to turn the browser off and go back to work and it could be helpful for those who thought they were in control but waste more time than they knew. It isn’t a full featured web browser so don’t expect it to replace Chrome, Firefox, Dolphin, Opera, etc. This app is meant as an augment to web browsing, not as a replacement. If you’re interested, click the button below to head to the Play Store.
Get it on Google Play

Check out the last indie app of the day: CloudMagic Email app

Sabtu, 19 April 2014

CloudMagic Email app – Indie app of the day

What is CloudMagic Email?

indie app of the day
CloudMagic Email is a newer email application that packs quite the punch. Not only does it support multiple emails from the top email providers, but it also has some features baked in under the hood to help with productivity and CloudMagic has a decent design to boot. Also, it’s free and free is always a good thing.

The first thing you’ll notice about the app are the immense number of accounts that are available. You can sign in with your Microsoft account (both Outlook and Office 365), Google account, iCloud, Exchange, and any IMAP service you can think of. This is perfect for those who have emails from a number of different providers and need them under one roof. Once you sign in, you can view a combined inbox that shows all mail for every email or individual accounts by selecting them from the slide-out menu on the left.

The controls are pretty basic and mimic the official Gmail app to an extent. You can long press to select one email then short press to select multiples once you’re in that mode. Once in an email there are control buttons on the top right of the email page much like Gmail. There is support for landscape mode on devices and tablet support as well should you need something with those kind of features. In terms of sheer email use, CloudMagic keeps it simple but highly functional which is one of its biggest strengths.

CloudMagic also comes with some pretty nifty plugins baked in. They call them “cards” and they can be accessed by clicking on the square icon in any email (to the left of the reply button). With these cards you can interact with other applications without leaving your email. For instance, you can put links from emails into Pocket if you use that. You can also interface with apps like the venerable Evernote, ZenDesk, Trello, and others. This is extremely handy if you use those tools regularly to quickly turn your emails into other things that you can use later. The list of cards available is actually quite extensive and they’ll likely be adding more because you can email them to suggest apps to turn into cards.

What’s wrong with this app?

The design is highly functional but it is a tad bland. There are small, colored lines next to each email address and some colorful UI elements here and there but a massive percentage of the app is gray. Some have suggested adding a dark theme or even a light theme and we agree that would’ve been nice. Also, users have reported some smaller issues like not having access to the Spam folder (where important emails end up sometimes), inability to copy email addresses from some parts of the app, and other very minor issues. Nothing overly important but depending on how you use your email, they could be a little annoying.


CloudMagic

Final thoughts

Overall, this is a very solid email app. The design is a tad bland but it is highly functional which kind of balances things out. The card system is brilliant and people who integrate a lot of their productivity into Android apps like Evernote, Trello, and Pocket will see an immediate benefit from switching over.

It does have its small issues here and there but there really is nothing that’s so wrong with this app that we wouldn’t recommend it. It’s solid, it supports the most popular email clients, and has a few very unique features that you don’t see anywhere else. If you want to try it out, click the button below!
Get it on Google Play

Check out the last indie app of the day: Copy Paste Any Text Instantly

Rabu, 16 April 2014

Photoshop Powers For Indie Prices, New Samsung Chromebooks, Logitech

Photoshop Powers For Indie Prices, New Samsung Chromebooks, Logitech

Today on Amazon, get a new case for the phone of your choice for just $5. Several popular phones are available, often in multiple colors and varieties.

Photoshop Powers For Indie Prices, New Samsung Chromebooks, Logitech


Photoshop Powers For Indie Prices, New Samsung Chromebooks, Logitech

Prepare yourself for the next big natural disaster/zombie apocalypse/tailgate with great deals on gas generators, today only on Woot.

WEN Gas Engine Generators (4,050-9,000 Watts) | $295-$705


Photoshop Powers For Indie Prices, New Samsung Chromebooks, Logitech

This AmazonBasics Bluetooth keyboard has great reviews, will pair with your computer, phone, or tablet, and it's only $19 today. Compared to Logitech's $46 Bluetooth tablet keyboard, that's an absolute steal.

iOS users in particular will appreciate the Home, Spotlight, and on-screen keyboard function keys, but everyone can enjoy a wireless keyboard without an easily-lost USB dongle.

Amazon Basics Bluetooth Keyboard | $19


Photoshop Powers For Indie Prices, New Samsung Chromebooks, Logitech

The faux leather might not be everyone's cup of tea, but it's hard to deny that the new Samsung Chromebook has great specs, and you can preorder yours now to lock in a low-price guarantee. Personally, I'd spring for the 13" model with a 1080p screen; that's virtually unheard of in the Chromebook world.

Preorder Samsung Chromebook 2 (11") | $320

Preorder Samsung Chromebook 2 (13") | $400


Photoshop Powers For Indie Prices, New Samsung Chromebooks, Logitech

Mac users who don't want to shell out for a Creative Cloud subscription have some great indie Photoshop alternatives available, and one of the best is on sale for $15 today (normally $50). Acorn can work with PSD files and will handle most light to medium editing tasks you throw at it.

Acorn 4 - The Image Editor for Humans | $15


Photoshop Powers For Indie Prices, New Samsung Chromebooks, Logitech

Best Buy is running a very cool promotion that bundles a Logitech G Series mouse, keyboard, headset, and mousepad together for just 70 bucks. It's a sweet, very cheap deal for those looking to jump into the dedicated gaming peripheral space or anyone whose gear is getting old. These are quality products, and step-down versions of your favorite peripherals from our Co-Op series. [Best Buy]


Photoshop Powers For Indie Prices, New Samsung Chromebooks, LogitechS

Whether you get your games from PSN, Xbox Live, Steam, Nintendo's eShop, iTunes, or even Origin, Best Buy has discounted gift cards available for you today.

Update: Xbox users can actually get a better deal through Newegg. Promo code BTEPFPC47 will take 20% off any denomination of gift card. Thanks VelociGanesh!

Discount PSN, LIVE, Steam, Origin, eShop credit | iTunes Also Available


Photoshop Powers For Indie Prices, New Samsung Chromebooks, Logitech

You don't have to drive through April showers with your old, crappy wiper blades. Today on Amazon, get a new set for only $20. That deal includes Valeo's ULTIMATE series, which often retail at over $20 for just one.

Note: Wiper blades must be shipped and sold by Amazon to be eligible. Some are backordered, so you may need to select Amazon manually from available sellers.

Valeo Wiper Blades | 2 for $20


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This post is brought to you by the Commerce Team, a dedicated group of deal hunters and product enthusiasts. We operate independently of Editorial to bring you the best bargains every day, share our favorite products with you, and ask you about yours. When you buy something we recommend, we may also get a small share of the sale. We welcome your questions and want your feedback.



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Selasa, 15 April 2014

Live Backup – Indie app of the day

Live Backup indie app of the day review

What is Live Backup?

indie app of the day
Any experienced root user will tell you that you should have a Nandroid backup no matter what. Even if you don’t intend on doing any of the fun stuff like flashing ROMs, mods, or installing Xposed modules, you should still have a Nandroid prepared just in case. It can help fix any number of problems and backing things up is just a good idea. Live Backup helps with that.

Here’s how it works. Live Backup is an app that allows you to create Nandroid backups without rebooting into recovery. It is not the only app that lets you do this but it is one of the easiest to use. Essentially all you do is open the app, select your type of recovery, select which partitions need backed up, and hit go. From that point, the app will create a Nandroid backup which you can then use in your recovery to restore if need be.

That’s really it. It’s a simple app that performs a simple task. The main claims to fame are supporting both of the big recoveries (TWRP and ClockworkMod Recovery) and allowing you to create backups without rebooting into a recovery first. Given that Nandroid backups can take quite a long time to create, this can help prevent you from missing a potentially important phone call or text message.

So what’s wrong with Live Backup?

In terms of functionality, there isn’t much wrong with it. The backups that Live Backup creates do actually work and aside from an excruciatingly long finalizing period at the end of creating the backup, it’s all pretty straightforward. There could be a case made that charging $2.00 for an app that performs only one task that you can perform for free in your custom recovery may be overdoing it a bit. That’s up to individual interpretation.

Also, Live Backup specifies that you need Stericson’s BusyBox to be installed for it to work but doesn’t really specify why it has to be that particular version of BusyBox. Lastly, the interface is a little boring, but it’s not like you’re going to spend that much time using it.


Live Backup indie app of the day 2

Final thoughts

All in all, this is a pretty good app for root users. The experienced root users probably don’t mind booting into the recovery to create their own Nandroid backups and there will be people who can’t justify paying $2.00 for such a simple app. However, there are hoards of lazy people and beginners who could probably get a lot out of an application that does all the hard work for you and doesn’t force you to boot into recovery. Especially people who are new to rooting and don’t yet understand the importance of having a Nandroid backup waiting and ready for them. If this looks like your cup of tea, the button below will take you to the app in the Play Store.
Get it on Google Play

Check out the last indie app of the day: Orpheus Music Player
Check out the next indie app of the day: Copy Paste Any Text Instantly

Copy Paste Any Text Instantly – Indie app of the day

What is Copy Paste Any Text Instantly?

Copy Paste Any Text Instantly is probably the most descriptive name the developer could have chosen. When using pretty much any device, you can copy and paste plain text. It’s just a matter of long pressing until the editor comes up, highlighting the appropriate text, and then hitting the copy button. Where this app differs is that it can grab text from pretty much anything including images which is a little more difficult to copy and paste.

Here’s how it works. You take a screenshot of whatever text you want to copy. In your gallery app of choice, you open the screenshot and click share. You then choose Copy Paste Any Text Instantly. This opens the app and from there you just crop the image until the text you want to copy is visible. Finish out and the text that was cropped becomes copied to your clipboard for future pasting.

Of course, the question now becomes in what situations would this app be useful? There are actually quite a bit. Many images have quotes that people would like to copy somewhere. There are many graphics, infographics, etc that have data that would be useful to copy and paste. You can even grab text off of images in other languages so you can paste it into Google Translate to see what the caption says.

It’s also worth noting that you don’t need to use strictly screenshots. You can use any picture on your camera roll that contain words. So this app could also be useful for travelers or people who wondered in to that French restaurant in town and can’t read the menus. It happens. The app uses OCR (Optical Character Recognition) to tell what is text that can be copied and what isn’t.

In terms of sheer functionality, that’s really it. It’s a simple, easy app that hides in the background until you need it. There is a trial version with the full version being $1.49USD.

What’s wrong with this app?

One of my favorite things about this app is how the developer actually puts what’s wrong with this app in the Google Play description. The biggest issue is Chinese, Japanese, and Korean text don’t paste very well all the time so you may have trouble with that. The developer also notes that URLs don’t copy particularly well. Aside from that, there is the small issue that whatever image you use will remain on your device until you delete it manually. Aside from the occasional bug or messed up copy, the app works fairly well.


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Final thoughts

Copy Paste Any Text Instantly is one of those apps that you really can’t appreciate until you need it for something. Then again, there are a lot of people who may never need an app like this. It’s definitely a niche product that is only useful every now and then so there are many who may not be able to justify the expenditure. That said, it does do what it claims to be able to do with fewer bugs and issues than most of the competition. So if you ever find that you need a service that copies text from pretty much anywhere, this is definitely a good app to start with. Click the button below to see it in the Play Store.
Get it on Google Play

Check out the last indie app of the day: Live Backup

Sabtu, 22 Maret 2014

The Indie Game Designer's Tablet-Centric Workspace

Indie video game designer Michael Kelley, of Nickel City Pixels, has an unusual, somewhat Frankensteinish workspace. Yet it's set up for optimum productivity, which Kelley walks us through in this video tour.

A Windows tablet PC (with stylus pen—ideal for his line of work) runs the main show, flanked by bright red and orange servers. Routers and an external hard drive are mounted on the wall, with "wires running every which way in [his] continuing quest to replicate the bridge of the Neb [sic]." (So, yes, the wires would be an eyesore for many, but they're a mess on purpose.)

Perhaps most interesting in this video is Kelley's description of his productivity process. He's gamified it to earn "points" for hours he's on task. That countdown timer on the Galaxy Note tablet would give me anxiety, but perhaps it would be a helpful kick in the pants for others.

If you have a workspace of your own to show off, share them with us by: a) posting it in the discussion below, attaching your image to the post, b) posting it to your personal Kinja blog using the tag featured workspace, or c) adding it to our Lifehacker Workspace Show and Tell Flickr pool. Make sure any photos you include are at least 640x360. Keeping them to 16:9 helps, too! Include a little text about the stuff you used, how you came up with the design, and any other relevant details. If your clever organization and good design sense catches our eye, you might be the next featured workspace.

Nickel City Pixels Workspace II! | YouTube



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