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Tampilkan postingan dengan label Advertising. Tampilkan semua postingan

Rabu, 30 April 2014

Apple luring game developers into offering iOS timed exclusives, in exchange for more prominent advertising

plants-vs-zombies-2

Back in September of last year, EA ran into a bit of controversy over Plants vs Zombies 2, when an exec reportedly admitted that Apple had paid the company a ton of money to delay the Android launch. Later it was reported that the unnamed executive had really said something to this effect, but it had been meant as a joke.

Now according to a new report from the Wall Street Journal, we learn that while money might not have changed hands, that doesn’t mean an exclusivity deal wasn’t reached. WSJ’s sources that are “familiar with the situation” claim Apple has been working hard to woo game developers into releasing titles to iOS ahead of Android.

Apple has been working hard to woo game developers into releasing titles to iOS ahead of Android.

What’s the incentive for developers, if not cash? In the case of games like Plants vs Zombies 2, the game was featured prominently in the app store in exchange for a delayed Android release, giving it more views in the AppStore and potentially more downloads. Another example of a game that reached a similar marketing/advertising agreement was ZeptoLab’s Cut the Rope 2 — which arrive to iOS in December but didn’t hit Android until March.

Why exclusivity matters for Apple

In the video game market, both full and timed exclusives are rather common. For developers, there are usually monetary or promotional/marketing advantages, and for the console maker exclusives can make their system seem more desirable when compared to the competition.

For Apple, having key exclusives not only allows the company to attract gamers interested in getting into the action ‘right away’, it also helps Apple continue to feed the false perception that Android is harder to developer for due to fragmentation and other “Android problems”. After all, a gamer will see apps hitting iOS months ahead of Android, and may assume there must be ‘technical reasons’ for such delays.

Having key exclusives helps Apple feed the false perception that Android is harder to develop for.

As Google Android continues to increase its marketshare (representing 80% of smarphones shipped in 2013), Apple is losing the war. This is why it is important to keep alive the idea that Android is less secure, more fragmented and has a weaker library of apps, as it gives Apple an edge when it comes to mindshare.

Now to be fair, there was a time when all of these above points were completely valid.

In terms of app development, Android has traditionally been harder to develop for, in large part due to the shear amount of screen sizes, resolutions, processors and Android versions that developers had to account for. As time has gone by, however, Android’s development tools have improved making this less of an issue than it once was.

cut-the-rope-2

Google strikes back

Before you start shaking that stick at Apple in anger, it’s important to mention that WSJ reports Google is also working to form exclusive arrangements with app developers. WSJ also mentions that Amazon has been working to bring timed exclusives and even full exclusives to its AppStore as well, in an attempt to lure consumers into buying Kindle-branded tablets and simply installing the App Store on their existing Android devices.

Of course, game and app exclusives probably don’t have quite as big of an impact on what devices consumers buy as it does in the world of home and portable gaming consoles. Still, this could change in time, especially as mobile games become increasingly more advanced.

What do you think, how important is gaming to your Android experience? For those that also own Apple devices, does the company’s tendency to get games first one of the reasons you own an iPad or iPhone? Let us know what you think in the comments below.

Senin, 21 April 2014

Native Advertising Startup Adyoulike Acquires Content Amp For $2.5M

French native advertising company Adyoulike acquired Content Amp. According to Rude Baguette, the British company was acquired for $2.5 million. Adyoulike appears to be at the same time an advertising technology company and a more traditional advertising network for native content.

An ad-tech company in native advertising seems counterintuitive — native ads are blog posts, articles and content after all. But for partner publishers, Adyoulike will target your readers, distribute, and let you monitor your ad performance.

Adyoulike also works with brands to create native advertising campaigns and adapt them for multiple formats. One of Adyoulike’s key features is that its native ads can be responsive. If you go to a website in particular on your laptop and on your phone, you will see the same ad in a different format depending on your device.

Content Amp is a more traditional advertising company. It has its own network of websites, and it sells native ads for them. In addition to building this platform, the company also works with brands to create native advertising campaigns.

The acquisition is an easy way for Adyoulike to expand its team in the U.K. The two companies work in native advertising and were probably about to compete for the same clients. This acquisition proves once again that French entrepreneurs are efficient when it comes to developing advertising technology startups.

Selasa, 15 April 2014

Apple closes the gap on Samsung’s advertising budget

samsung galaxy logo 2

The US smartphone market is a big competitive business, to keep yourself ahead of the pack you have to spend big bucks on making sure that consumers know about your products. Samsung is still the biggest spender on advertising in the US, but it’s rival, Apple, is quickly closing the gap.

Research conducted by Kantar Media shows that Samsung spent a $68 million more on advertising than Apple in 2012, but last year the gap closed to just $12 million. This swing came from a combination of Samsung dialing back its ad spending, whilst Apple embarked on an expensive TV-led campaign.

As for the actual figures, Samsung splashed about $363 million on US phone ads, down 10 percent from 2012’s cost of $401 million. Samsung was also the only smartphone company to cut its advertising budget last year. Apple, on the other hand, spent around $351 million on phone advertising in 2013, up 5 percent from $333 million in the previous year. As a side note, Apple spent more on TV ads in 2013 than it spent on all advertising in 2012.

To give you an idea of just how big the smartphone advertising market is, seven of the biggest smartphone manufacturers spent a little over $1.3 billion on advertisements in the US last year. This covers a wide range of advertising mediums, including TV, print, radio, and online ads. Total spending for 2013 was up a staggering 33 percent from 2012, when manufacturers spent roughly $1 billion on advertising.

It probably comes as no surprise in this day and age that spending on telecommunication ads — that’s TV and internet content — is growing the fastest. Spending in this sector grew by 8 percent through 2013, which is nine times faster than the wider US ad industry’s growth figure of just 0.9 percent.

2013 Ad Spending

Samsung’s and Apple’s ad budgets dwarf those of the five other largest spenders.

As for the other big US spenders, Nokia came in third place and was the company which increased its spending by the largest amount year over year. Nokia paid out $221 million in 2013, which is 15 times the amount that the company spent in 2012. Motorola was a similarly high spender, throwing $189 million into the advertising pot. The company tripled its ad spending following the acquisition by Google in mid-2012.

Blackberry, HTC, and LG form up the lower ranks of the seven largest spenders, purchasing $90 million, $76 million, and $46 million worth of advertisements respectively.

With such huge budgets dedicated just to advertising products, it’s easy to see why many smartphone companies are starting to feel a pinch in their profits. But I suppose the most important thing is that all this money spent on advertising appears to be working. Well, at least most of the time.